

_num = _change(_num, e.other._num - 1, _num(e.other. If a marble of the same color reached before this marble.Į.other.pos = (scene.entitybyid(_l(e.other._num - 1))).pos //Teleport the marble to the marble holder This is possibly from the fact that erikfassett was running low on ideas, so he. Season 3 was the first season to include water, but it was just a stationary decoration. Season 3 has the only building in it, in part 3, round 5 of it. _l = _change(_l, e.other._num - 1, _cir) //Change the value of _l, so that when other marbles of the color reached, we can get the entity of the marble holder asapĮ.other.pos = (scene.entitybyid(_cir)).pos //Teleport the marble to the marble holder Season 3 included the only item that exists in real life, a Gumball machine. _cir := eval("scene.my._circles" + (_n)) //Get the entityid of the marble holder we want

_n = string.length(_islist) //Get the number of the marble holder we want to teleport the marble to _islist = _islist ++ //ADD THE MARBLE's NUM TO ISLIST IF THE COLOR REACHES THE END FOR THE FIRST TIME. Ok, so, in the teleporter's oncollide, type in (there's explaination in the code) (also, this code is sightly different than the one i use, to make it easier to understand): (e)=>) I recommend you to type all of these yourself, as typing instead of copying help you learn quicker :) It is to help us change a variable in a list without the need to type 10 lines of code.Įz, right? But now, the hardest part : Scripting. Lastly, the _change function is just to help us save some time. For example, if 3 red marbles and 1 orange marble reached, _num :=. For example, _l :=, then red marbles (1) should go to the marble holder with entityid 51, oranges (2) to the one with entityid 32, and so on.Īnd secondtolast, _num is to hold the number of marbles of a color that had reached the end. It i used to hold the marble holder a color should go to. Else, teleport it to the color's marble holder. If no, find an empty marble holder for the color. The _islist is to check if a color reached the end before.

Algodoo is optimized for the Intel® powered convertible Classmate PC and interactive whiteboard systems like SMART Board.So before we continue, here's some explaination: TechnologyĪlgodoo is based on the latest technologies, from Algoryx Simulation AB, for interactive multiphysics simulation, including variational mechanical integrators and high performance numerical methods.Īlgodoo runs on Windows and Mac OS. With a large and active community, engaging educators, parents and kids you can discuss and share your thoughts about Algodoo. Algobox is easily accessed from within Algodoo or from this website under Scenes. In Algobox, our scene library with over 50 000 scenes, you can easily save and share your creations with friends or browse and download other user made scenes. You can also enhance your visualization by showing X/Y components and angles. Algodoo also allows you to explore and play around with different parameters like gravity, friction, restitution, refraction, attraction, etc.įor deeper analysis you can also show graphs or visualize forces, velocities and momentum. You can also add more physics in your simulation like fluids, springs, hinges, motors, thrusters, light rays, tracers, optics and lenses. Edit and make changes by rotating, scaling, moving, cutting or cloning your objects. Easily interact with your objects by click and drag, tilt and shake. With Algodoo you can create simulation scenes using simple drawing tools like boxes, circles, polygons, gears, brushes, planes, ropes and chains. Gregorcic, Bor Bodin, Madelen: Algodoo: A tool for encouraging creativity in physics teaching and learning. If you use Algodoo in scientific research, please cite the following paper:
